Accepted Posters and Demos

 

Poster Session 1: Monday October 26, 2020 at 11:40 EDT

Painting a Picture of Accessible Digital Art
Creating questionnaires that align with ASL linguistic principles and cultural practices within the Deaf community
A Review of Literature on Accessibility and Authentication Techniques
Designing an Assistant for the Disclosure and Management of Information about Needs and Support: the ADMINS project
HoloSound: Combining Speech and Sound Identification for Deaf or Hard of Hearing Users on a Head-mounted Display
Emergency navigation assistance for industrial plants workers subject to situational impairment
Ensuring Accessibility: Individual Video Playback Enhancements for Low Vision Users
A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users
A Navigation Method for Visually Impaired People: Easy to Imagine the Structure of the Stairs
Constructive Visualization to Inform the Design and Exploration of Tactile Data Representations

 

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Demos: Monday October 26, 2020 at 11:40 EDT

Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities
Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality
Screen Magnification for Office Applications
Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness
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Poster Session 2: Tuesday October 27, 2020 at 11:40 EDT

PantoGuide: A Haptic and Audio Guidance System To Support Tactile Graphics Exploration
Tactile Tone System: A Wearable Device to Assist Accuracy of Vocal Pitch in Cochlear Implant Users
EASIER system. Language resources for cognitive accessibility
Functionality versus Inconspicuousness: Attitudes of People with Low Vision towards OST Smart Glasses
Investigating the Use of Social Media in Supporting Children with Cognitive Disabilities and Their Caregivers from Saudi Arabia
Non-visual access to graphical information on COVID-19
#ActuallyAutistic Sense-Making on Twitter
CLEVR: A Customizable Interactive Learning Environment for Users with Low Vision in Virtual Reality
ViScene: A Collaborative Authoring Tool for Scene Descriptions in Videos
An OER Recommender System Supporting Accessibility Requirements
Designing a Remote Framework to Create Custom Assistive Technologies
Evaluation of the acceptability and usability of augmentative and alternative communication (AAC) tools: the example of pictogram grid communication systems with voice output
Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments
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Demos: Tuesday October 27, 2020 at 11:40 EDT

CareHub: Smart Screen VUI and Home Appliances Control for Older Adults
SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction
Ontology-Driven Transformations for PDF Form Accessibility
Automated Generation of Accessible PDF
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Poster Session 3: Wednesday October 28, 2020 at 11:40 EDT

Towards Automatic Captioning of University Lectures for French Students who are Deaf
Reflections on Using Chat-Based Platforms for Online Interviews with Screen-Reader Users
TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children
Putting Tools in Hands: Designing Curriculum for a Nonvisual Soldering Workshop
Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness
An Exploratory Study on Supporting Persons with Aphasia in Pakistan: Challenges and Opportunities
Towards Recommending Accessibility Features on Mobile Devices
Substituting Restorative Benefits of Being Outdoors through Interactive Augmented Spatial Soundscapes
IncluSet: A Data Surfacing Repository for Accessibility Datasets
Towards a gaze-contingent reading assistance for children with difficulties in reading
Designing Playful Activities to Promote Practice of Preposition Skills for Kids with ASD
Understanding the Hand and Wrist Strains Caused by Smart Cane Handles with Haptic Notification
Co-Designing Accessible Science Education Simulations with Visually-Impaired Teens
When to Add Human Narration in Photo-Sharing Social Media
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Demos: Wednesday October 28, 2020 at 11:40 EDT

Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools
A Portable Hong Kong Sign Language Translation Platform with Deep Learning and Jetson Nano
Supporting Older Adults in Locating Mobile Interface Features with Voice Input

 

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